Runner3: A Whole New World

Hey, everyone!

As some of you may have seen already, we've started writing some posts for the Nicalis blog. Longtime readers of this devlog will likely already know some of the info we've been sharing over there, but I thought it might be good to share them here as well! 

And, same as always, let us know in the comments if you have any questions!

- Dant


Hey, everyone! It’s Dant Rambo again, producer/writer on Runner3. If my peculiar name sounds familiar to you, it’s likely because I wrote another post for this blog a mere few weeks ago. Apparently I didn’t burn the place to the ground, because Nicalis has agreed to let me write another one! This time I’ll be talking a little more about the differences (and similarities!) between Runner3 and its predecessors.

I touched on this a bit in my previous post, but Runner3 was a game we wanted to be certain felt necessary. It would have been a disservice to our fans if it were only a half-step forward, so we sat down as a team and asked ourselves if we felt the ideas and inspiration for us to create a new BIT.TRIP RUNNER were truly there. The answer, as you now know, was a resounding “yes.” We had a lot of ideas for what we could do with Runner3. Too many ideas, it turned out. But this ended up being a good problem, as it allowed us to look at the lengthy list and pare it down to what we felt were the best of the best.

One of the first things we agreed on was designing the game so it offered a constant change of scenery for the player. Runner3 consists of three main worlds, but the levels contained within those worlds tend to vary quite a bit from one another. There’s a level in Foodland that takes place inside of a fridge, for example, and another that takes place inside a cheddar cave (good luck figuring out what that looks like). Then there’s Spookyland, where you’ll be running your way through areas like a creepy, doll-filled valley or a decrepit building filled with spooky textbooks and even spookier owls. Trust us when we say you’ll never be able to predict the many sights you’ll see in Runner3.

We also diversified the moveset of the Commanders and their friends, from the double-jump and ground pound to vehicle sections (including a flying eggplant!) and all-new dance moves added to their arsenal. These extras allow the player a little more freedom in terms of how they play the game, and it’s been interesting to see the different playstyles we’ve all developed around the office. Each of us has our own approach to it!

Speaking of playing differently (like that segue?), every level in Runner3 allows the player to take the “Gold Path” or the “Gem Path,” with the option to switch between them as you progress. Those who take the Gold Path will be treated to a more traditional RUNNER level, while those craving a more challenging experience will want to take the Gem Path. Gems, a new type of collectible, are considered the premium currency in the game. They disappear once you collect them, and can be used to purchase most of the juiciest items in the item shop. Which brings me to my next “item”…

Runner3 will have a fully featured item shop, consisting of costumes, accessories and what are likely the goofiest capes to ever appear in a video game. Everything in the shop can be purchased using gold and gems, which is my roundabout way of saying there will be no in-game purchases in Runner3. Keep your stinkin’ money!

And while not technically a new addition, it would be wrong of me to not discuss the Retro Challenges of Runner3. As is customary in the RUNNER series, every level in the game contains a hidden Retro Challenge somewhere within it. No surprises so far, right? Well, the Retro Challenges of Runner3 feature a pretty big series first: You have free movement! In the style of more traditional platformers, players will be able to freely control CommanderVideo. Want him to run left? Go for it! Think he should be heading right? Not a problem! It’s a brand new world filled with brand new possibilities.

I could talk your ear off about the new playable characters, the unlockable puppet shows (narrated by Charles Martinet!) and the many other new additions to the game. But I’ve taken up enough of your time as it is, so I’d like to conclude by talking about one more item: Hero Quests. Hero Quests are optional quests where the player is tasked with assisting characters in the world of Runner3. Sir Strömming, for example, needs you to bring him three salmonberries so that he can make his famous Stargazy Pies. Help him, and you’ll unlock a new playable character in the game. Don’t help him, and that’s alright, too! The choice is entirely yours.

My apologies for writing such a long blog post. There’s just a lot of new stuff in Runner3 and I wanted to make sure to share as much of it as I could! I didn’t quite cover everything, but I think I came pretty close. It’s for the best, as we want to ensure there are still some surprises in store when you play the game!

A huge thanks to those of you who read this whole thing and I’ll be back soon for more!

Exciting news!

Hey, everyone!

First of all, we apologize for how long it's been since our last blog post. We promise you all it's not for lack of trying--we've just been hard at work on submitting Runner3 to Nintendo. Which I suppose is a good time for me to tell you something...

Runner3 has been submitted to Nintendo!

If they test the game and confirm it's suitable for release, we'll be able to get the ball rolling on sending the physical version of the game to the manufacturer for printing. In other words, we are very close to finally getting Runner3 into your hands. I know we've said this before, but we are truly in the home stretch here!

We know how eager many of you are to hear a release date from us. Trust us, we're just as eager to share one with you. But as exciting as it is for the game to be in Nintendo's hands finally, it also means the ball is currently in their court. Once their testing has concluded, however, we'll be able to get things rolling on the physical version and figure out when the release date will be. I know we've asked you to be patient a few times now, but... please be patient! We promise it'll be worth the wait.

We'd also like to thank you all for your positive comments these past few months, whether you wrote them here, Tweeted them at us, or posted them on our Facebook page. We've read them all, and they've gone a long way towards keeping the team inspired. So thank you for that!

We hope you've all been well since our last post. Please feel free to let us know in the comments if you have any questions about Runner3 or anything else!

P.S. - We've noticed some confusion around this, so I just want to confirm that Runner3 will be available on Steam day and date with the Switch release.  We promise.

We're releasing a physical version of Runner3!

Hey, everyone!

As some of you may have seen over on Twitter Dot Com, we're partnering with our besties at Nicalis for a physical release of Runner3 on the Nintendo Switch! Those who pick it up will be treated to a mini-CD soundtrack sampler, a full-color instruction booklet, a gross-tasting cartridge, and perhaps another surprise or two...

We'll have more to say about the physical version--and the game in general--very soon! We know how much you've all been chomping at the bit for a release date, and we'll be ready to provide you one shortly after the holidays!

And speaking of the holidays, we hope you all have great ones! Eat, prank, and be merry.

- Dant

P.S. - Neon Deity Games, our other besties, released a wonderful and festive game called "Salmon Claus" a couple years back! It features CommanderVideo in his most daring role yet: SANTA! Play it for free right here!

The Costumes of Runner3

Hey, everyone!

We have a pretty exciting post to share with you today. Maybe even as exciting as our Dave reveal last month!

As those of you who played Runner2 know, we have a real penchant for goofy costumes. We love them more than we love our own children, and I feel confident I can say that without consulting any of my coworkers who actually have children. They're all too busy changing diapers to chime in, anyway. 

It occurred to us recently how coy we've been with the costume situation in Runner3. We've certainly mentioned they'll be making their triumphant return, but we haven't said a lot about them beyond that. We haven't made enough ado about a situation that merits quite a bit of ado. And for that, we are sorry. 

We want to make things right, which is why today's post is going to be something of a twofer. For starters, we're going to share one of Unkle Dill's new costumes with you. Afterwards, well... keep on reading.

Feast your eyes on Unkle Dill's Supper Pants:

Supper Pants are a very special costume, you see. Not only do they make Unkle Dill look like the prettiest pickle at prom, but they're inspired by one of the advertisements in Runner3!

Check it out: 

Makes perfect sense, right? I see no reason to go into further detail here. I mean, I suppose you could ask questions in the comments, but I don't know what on Earth you'd need clarification on.

Undill next time!

- Dant

 

Woahd Ave.

Hey, everyone! 

Today's blog post is all about eggs. And aliens. And a strange fellow by the name of "Dave." He begged us to put him into Runner3, you see, and we just couldn't say no to such a cute face: 

See what we mean? Of course we had to make him a playable character! Besides, we kind of owe him after stiffing him the way we did on Woah Dave! royalties. 

As we've said before, we still have quite a few announcements to make about Runner3, including playable character reveals, costumes, the in-game shop (which will NOT accept real-world currency. Keep your stinkin' money), and more. 

Stay tuned!

- Dant