Runner3 - Now with more FLAVORS!

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I know we’ve been relatively quiet lately, but that’s because we’ve been hard at work on a massive update to Runner3! For you! For all versions of the game! (yes, even Switch physical).

When Runner3 launched, we got a lot of passionate feedback from reviewers and fans, as well as otherwise regular human beings, that people found Runner3 to be too difficult, among other things.

People mentioned desperately wanting to love Runner3, since they’ve been following CommanderVideo on his multi-game journey and want to continue to do so, but that they were having a hard time falling head-over-heels in love with it.

Since we always listen to our fans, we’ve decided to make some pretty radical changes to Runner3 in our next update. We want you to be stoked on CommanderVideo’s latest adventure, after all.

Here’s what we’re about to give you…

Extensive Difficulty Options and new Difficulty Defaults!

You can now tailor your Runner3 experience to match your preferred difficulty in very direct ways, specifically…

  • Enemy Density

    • Adjusting this setting removes (or even adds) enemies/obstacles

    • "More" is the default, and is the original game's setting

  • More Checkpoints

    • This setting adds more than the traditional single checkpoint

    • "On" is the new default

  • Stair Assist

    • This setting adds flippers that help pop your character up tricky stair sequences

    • "Off" is the default

  • Bonk Counter

    • This setting enables/disables the Bonk Counter both in-game, and on the level end screen

    • "Off" is the new default

  • Gold Bars

    • This setting allows you to turn off all gold bars, if you find them distracting

    • "On" is the default

  • Gems

    • This setting allows you to turn off all gems, if you find them distracting

    • "On" is the default

The Self-Bonk!

A few of our hardcore fans requested the ability to bonk oneself, which can come in handy when going for a perfect, if you miss a gold or gem.

Just press in on both analog sticks and hold them down for 4 beats. Then whammo!

Scoring Changes!

In reviewing our leaderboards and competing with our fans, we realized two very lame bugs were gimping everyone’s scores! So we fixed those, and also made some tweaks based on peoples’ Difficulty Settings…

  • We adjust the base score multiplier depending on the settings used in the new Difficulty Options. Basically, a harder configuration gives more points, and easier configurations give fewer

  • Fixed a bug where skipping the main checkpoint didn't actually award bonus points like it's supposed to

  • Fixed a bug in the point value of gold bars and gems, which made them worth way less than they should have been

Other Goodies!

We've also fixed a bunch of bugs, etc. The most noteworthy of them are as follows..

  • Added input buffering to mitigate input lag when playing with various wireless controllers on various platforms

  • Made all character moves available from the start of the game--no more having to unlock them in order!

  • Made the jump and avoid enemies/obstacles more forgiving

  • Added more on-screen communication regarding the Impossible Levels, the Retro Levels, and the overall difficulty of the game

  • Added a “break” sound effect to kickwalls in addition to their musical tone

  • Fixed a few out-of-world bugs

A New Way to Play!

We’re excited to announce that all of these changes are going to be available on all platforms alongside the launch of Runner3 on PS4 next week, on November 13th!

We hope y’all are eager and willing to return to Runner3 and check out everything that’s new. We’re glad that we were able to address many of the concerns that players had.

Because of the unique nature of the modern video game industry, developers like us are able to address concerns on an ongoing basis. If we were coke-sniffing, hard-partying Atari developers back in the late 70s, there would be no way to improve our users’ experiences post-release.

Thank goodness we live in 2018.

These changes are our way of saying thanks for all the feedback, we’re still here, we’re still listening, and we’re still delivering great experiences for humans like you to enjoy.

Sometimes a really good video game is just awesome.