We're releasing a physical version of Runner3!

Hey, everyone!

As some of you may have seen over on Twitter Dot Com, we're partnering with our besties at Nicalis for a physical release of Runner3 on the Nintendo Switch! Those who pick it up will be treated to a mini-CD soundtrack sampler, a full-color instruction booklet, a gross-tasting cartridge, and perhaps another surprise or two...

We'll have more to say about the physical version--and the game in general--very soon! We know how much you've all been chomping at the bit for a release date, and we'll be ready to provide you one shortly after the holidays!

And speaking of the holidays, we hope you all have great ones! Eat, prank, and be merry.

- Dant

P.S. - Neon Deity Games, our other besties, released a wonderful and festive game called "Salmon Claus" a couple years back! It features CommanderVideo in his most daring role yet: SANTA! Play it for free right here!

The Costumes of Runner3

Hey, everyone!

We have a pretty exciting post to share with you today. Maybe even as exciting as our Dave reveal last month!

As those of you who played Runner2 know, we have a real penchant for goofy costumes. We love them more than we love our own children, and I feel confident I can say that without consulting any of my coworkers who actually have children. They're all too busy changing diapers to chime in, anyway. 

It occurred to us recently how coy we've been with the costume situation in Runner3. We've certainly mentioned they'll be making their triumphant return, but we haven't said a lot about them beyond that. We haven't made enough ado about a situation that merits quite a bit of ado. And for that, we are sorry. 

We want to make things right, which is why today's post is going to be something of a twofer. For starters, we're going to share one of Unkle Dill's new costumes with you. Afterwards, well... keep on reading.

Feast your eyes on Unkle Dill's Supper Pants:

Supper Pants are a very special costume, you see. Not only do they make Unkle Dill look like the prettiest pickle at prom, but they're inspired by one of the advertisements in Runner3!

Check it out: 

Makes perfect sense, right? I see no reason to go into further detail here. I mean, I suppose you could ask questions in the comments, but I don't know what on Earth you'd need clarification on.

Undill next time!

- Dant


Woahd Ave.

Hey, everyone! 

Today's blog post is all about eggs. And aliens. And a strange fellow by the name of "Dave." He begged us to put him into Runner3, you see, and we just couldn't say no to such a cute face: 

See what we mean? Of course we had to make him a playable character! Besides, we kind of owe him after stiffing him the way we did on Woah Dave! royalties. 

As we've said before, we still have quite a few announcements to make about Runner3, including playable character reveals, costumes, the in-game shop (which will NOT accept real-world currency. Keep your stinkin' money), and more. 

Stay tuned!

- Dant

Our hopes for Runner3

Hey, everyone!

This week’s post is going to be a little more open-ended than our previous ones. We’ve shown you a whole lot of the trees that comprise the game so far, so we’ve decided it might be a good time to back up a bit and talk a little more about the forest. Put another way, we’d like to give you a broader overview of what Runner3 is all about and what we hope to accomplish with it.

We landed on a mantra of sorts early on in preproduction for the game: “Runner3 needs to be worthy of being a numbered sequel to BIT.TRIP RUNNER and Runner2”. We didn’t want it to feel like a half-step because A) it would be a huge disservice to fans of the series and B) it wouldn’t be nearly as fun to make. Change for the sake of change is no good either, however, and so we knew that all additions to the game would need to be in service of the overall fun. Fun is, above all else, our #1 priority when making a game. We want the graphics to be nice and juicy, of course, but this becomes a moot point if the game isn’t fun to play.

All of the additions we’ve announced so far—branching paths, collectible “gem” currency, an item shop, vehicles, puppet shows, Hero Quests, etc.—were put in the game because we found they contributed to the overall joy factor of Runner3. None of them serve to reinvent the wheel or impede the rhythm-music gameplay of the game; they just flesh out the world more in terms of the narrative and overall experience. In fact, the Hero Quests (which require the player to stop running and chat with a character in the game) are wholly optional. You always have the ability to skip the Hero Quest path and stick with the traditional RUNNER gameplay.

This touches on another important aspect of Runner3’s design philosophy: We want you to be able to play the game however you like. Rather than adding difficulty modes like easy, normal, and hard, we decided to bake those options into the game itself. Every standard level in Runner3 features branching paths of varying difficulties, allowing the player to choose what they want to do in the moment. Feeling lucky? Take the harder path (and earn yourself some premium currency in the form of gems)! Looking for something a little less intimidating? Take the standard gold path! There is no right or wrong way to play Runner3.

There’s a lot more to talk about here, such as the lengths we’ve gone to to ensure the worlds of Runner3 will be more fleshed-out and visually appealing than the first two games. Not to mention the vehicle rides! And the item shop! And the super fun characters we haven’t announced yet! I think We’ll save all these topics for another day, however, because we’ve already rambled on for far too long!

In the meantime, let us know if you have any questions about the game and we’ll do our best to answer! Unless it spoils a surprise, of course.

Thanks for reading this (way too long) post!

- Mike and Alex

And the winners are...

Hey, everyone!

You’ll be pleased to hear we somehow managed to survive this year’s PAX West. We had a few close calls with the dreaded PAX pox, but we’re all alive and well and back to work on Runner3. Speaking of which, we were blown away by the reception of the game at the show. Fans of the original games seemed to really enjoy it, as did all those newjacks who hadn't heard of the BIT.TRIP games before. 

We’re so stoked to share this game with you!

In the meantime, we have some contest winners to announce. We put out the call a couple weeks back for people to suggest some level names for the Retro Challenges of Runner3 and, unsurprisingly, you came through in a big way.

After talking it through internally and whittling it down to our absolute favorites, we’ve come up with a list of all the level names we’re going to include in the game. Take a peek: 

  • Jake - Musky Toes
  • Billy Hann - Logged Out
  • Alex Rushdy - Breath of Fresh Hair
  • Jepp - Field Work
  • Hydro170 - Timber Trouble
  • Tyler Regalado - The Great Odors
  • Ultra Magnus - Tunnel Vision
  • Cielesia - Splendid Spelunking
  • Pablo Rodriguez - Hello Darkness
  • Vincent Lauria - Bit Drip
  • Shehan Amarasekera - Rock Bottom
  • Austin Feola - We Got Fun and Games

Thanks so much to everyone who submitted! And if your level name wasn’t picked, don’t worry—we’ll be sure to do another contest of this nature before the game releases. 

Thanks, friends!